Today on The Other Side Blog, Tim posted the Zugarramurdi Brujas using the Night Shift: Veterans of the Supernatural Wars stat box. I figured I'd follow his lead and try my hand at it.
Headless Horseman for Night Shift
No. Appearing: 1
AC: 4
Move: 60ft.
Hit Dice: 5
Special: Any creature that this ghost chases must make a Constitution Saving throw or have their Move reduced by 5 ft. and take 1d6 damage; Once per night, the Horseman can throw his helmet at a target that deals 2d6 damage on a hit.
Weakness: Water is a natural ionizing agent and causes a sudden drop in the Horseman's power
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