Medium undead, neutral evil
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Hit Points 18 (4d8 + 4)
Speed 35 ft.
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Str Dex Con Int Wis Cha
16 (+3) 14 (+2) 13 (+1) 5 (-3) 9 (-1) 5 (-3)
16 (+3) 14 (+2) 13 (+1) 5 (-3) 9 (-1) 5 (-3)
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Saving Throws Wis +1
Damage Immunities poison
Condition Immunities poison
Senses darkvision 60 ft., passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Challenge 1/2 (100 XP)
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Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
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ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises as a fast zombie in 1d10 rounds.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.
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