HUGE fiend (demon), chaotic evil
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Hit Points 86 (8d12 + 32)
Speed 30 ft.
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Str Dex Con Int Wis Cha
20 (+5) 10 (+0) 18 (+4) 15 (+2) 16 (+3) 11 (+0)
20 (+5) 10 (+0) 18 (+4) 15 (+2) 16 (+3) 11 (+0)
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Skills Perception + 6, Survival +6
Damage Resistances cold, necrotic, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 120 ft., passive Perception 16
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Challenge 5 (1,800 XP)
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Sense Psionics. The demon bear can sense any humanoid with psi points and it's location within 5 square miles.
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ACTIONS
Multiattack. The demon bear makes two attacks with its claws.
Claws. Melee Attack: +8 to hit, reach 15 ft., one target.
Hit: 16 (2d10+5) slashing damage.
Corrupting Rake (Recharge 5-6). A creature within 15 feet must make a DC 16 Dexterity saving throw. On a failed save the demon bear takes total and precise control of the target. Until the end of the creature's next turn, the creature takes only the actions the demon bear chooses, and doesn’t do anything that the demon bear doesn't allow it to do. During this time the creature can use a reaction, as well. On a successful save, the creature takes 5 (1d10) necrotic damage and it's hit point maximum us reduced by the same amount. The creatures dies if this effect reduces its hit point maximum to 0. A humanoid slain in in this way is raised as a zombie at the beginning of it's next turn.
Teleport. The demon bear magically teleports up to 120 feet to an unoccupied space it can see.
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