This led me to brainstorm a version inspired by 13th Age and it's ArchMage Engine:
The 9th World.
Right now it's stripped down to assigning 8 points (just like Backgrounds) to your Type, Descriptor, and Focus.
First I decide that I'm a Rugged Glaive who Controls Gravity.
I spend 2 Points on Rugged, 3 on Glavie and 3 on Controls Gravity.
Now here is how that looks Rugged (+2) Glaive (+3) who Controls Gravity (+3).
If I'm doing something that falls within one of those parameters I get the bonus listed, if the GM feels it's a shared bonus I use the highest bonus. If I'm trying something that seems out of place I just roll the d20.
I'm contemplating using Rank as Level, but am leaving that out for now.
This version is far more about player narrative and less on rules.
At the moment I'm importing Effort as a pool of points that can be spent on a 1 for 1 basis to add to a d20 roll or spend 1 point for a 2 point bonus to damage. Weapons would do Rank x d8 or d10 damage, depending on type.
Glaive would focus on combat and conflict and would have
Jack would focus on skill use and trickery and would have
This is still very fought, but I'm trying to work it up and see if I want to give it a try.