It went very well. Understand, I don't dislike the Cipher system, however for the type of game my players wanted this works far better for us. And I won't lie, I really like the D20 System and especially the ArchMage Engine's iteration.
I'm hosting the PDF here and on the blog. It's a work in progress and I'll probably flesh many things out further.
As it stands, if your Type, Descriptor or Focus apply to whatever your trying to do, add it to your D20 roll. If you and the GM feel 2 or more apply, add a free point of Effort (1d6) to the roll, as well.
Players roll everything so if someone is attacking them, they roll their appropriate Defense vs the attack, generally 10+the Level of the Opponent.
Use ciphers exactly as they are written and use the their Level as the bonus to the D20 roll and if your type is Nano add it's total.
Use ciphers exactly as they are written and use the their Level as the bonus to the D20 roll and if your type is Nano add it's total.
Thoughts, questions and feedback are appreciated.
This is a fan work and I have no desire to challenge the awesome creations of Monte Cook Games, Fire Opal Media or Pelgrane Press in any way. This is merely a homage to their handwork, diligence and creativity. I stand on the shoulders of titans.
The
9th World
Player
______________ Character _______________ Rank
_____________
You
may dd 1d6 per point of Effort spent to the total of any D20 or
Damage roll you make.
Effort
refreshes at the beginning of each session.
Effort
_____________ d6
Distribute
8 points between Descriptor, Type, and Focus.
Descriptor
(Adjective) _______________________ + Rank = ______
Type
(Noun) _______________________________ + Rank = ______
Focus
(Verb) ________________________________ + Rank = _____
Distribute
6 points between Armor Class, Physical Defense, and Mental Defense.
If
your a Glaive add 2 to AC; Jack's add 2 to PD; Nano's add 2 to MD.
You
roll the appropriate Defense when attacked, if you succeed they miss,
if you fail they hit.
Armor
Class _________ + Rank = ______
Physical
Defense ______ + Rank = ______
Mental
Defense _______ + Rank = ______
Glaive's
start with 32 HP (+8 per Rank); Jack's and Nano's start with 24 HP
(+6 per Rank.
Hit
Points ________ Damage Taken _____________________
Light
weapons do 1d4, Medium weapons do 1d6, Heavy weapons do 1d8.
Glaive's
bump all weapon damage 1 die step, e.g. Heavy weapon goes from 1d8 to
1d10.
Add
your Glaive total to any weapon damage, including from your Focus, if
it applies.
Add
your Nano total to any damage from Spells or your Focus.
Melee
Weapon Damage ______________ Unarmed Melee Damage ______________
Ranged
Weapon Damage __________________________________________________
Damage
from Spells _______________________________________________________
Damage
from Focus _______________________________________________________
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