Friday, October 11, 2013

Rotted Capes by Paradigm Concepts

I've been a big fan of Paradigm Concepts for years.  It started with Witchunter, which led to their relaunch of Arcanis and finally to their Super Heroes and Zombies smash up, Rotted Capes.

If your familiar with Arcanis (not the D20 System version) you already know the rules.  Basically 2d10 + Attribute Die (instead of modifier) + Skill Rank vs a Difficulty.

The powers are streamlined, yet robust and the genre is handled pretty well.

The two things that stand out are:

1) The book is only 192 pages for a brand new Super Hero game.  That's pretty intriguing and it covers the rules, the setting and everything.

2) You aren't rolling piles of dice.  Most Super Hero games have that flaw for me.  At most you'll be rolling 2d12 + d4...and yes technically you can exceed that, but I don't see it happening.

My one concern is that combat uses a clock system and I need to see how that plays out.  Part of it is that I'm old enough to know what I like and part of me isn't sure I want that layer of complexity, but I will try it out.

I really can't recommend this game enough.  PCI is a great company and they make awesome games.

I don't know when I'll get to give this a spin, but it's tied for Numenera right now for next game I want to run.

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