Zephra for Astonishing Swordsmen & Sorcerers of Hyperborea
No. Encountered: 1
Alignment: Lawful Evil
Size: M
Movement: 30
Dexterity: 15
Armour Class: 8
Hit Dice: 3+3
Attack Rate: 1/1 (weapon)
Damage: (per weapon + 1)
Saving Throw: 13 (Sorcery 11)
Morale: 9
Experience Points: 820
Treasure Class: I, M, R,
Zephra's father, Zukala, claims to be a great sorcerer as well as older than sunken Atlantis, his magical mask grants his daughter the ability to use an action to change into a tiger (ASSH2E pg. 403) and immortality.
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