0104
The Coven of Doommeet, 3 green hags (Deoiridh, Mor, and Seonaid) have dominated the area for the last 20 years. Their presence and the foul rites they perform to their goddess, Cegilune, have twisted and tainted the ancient forest found throughout their domain.
When the Coven moved into the forest two decades ago, they waged a bitter battle against a treant who dwelt there named Grune. After 2 long years, the hags overpowered him, slaying Grune and using his wood to build a sweat lodge and shrine to their evil goddess.
Seonaid has twin displacer beasts (Broehain and Oidhche) that she can communicate telepathically with and who act as her scouts through their dominion.
The hags have a black dragon wyrmling named Meurtre that they are aising the dragon. It's lair is a deep cavern behind a waterfall to the east. The cavern served as a barrow to some Olde Empire Noble and the wyrmling has begun to build it's hoard there.
Random Encounters (Roll a d10)
1. Giant Poisonous Snake
2. Swarm of Ravens
3. Giant Spider
4. Ghoul (1d3)
5. Will-o'-wisp
6. Swarm of Poisonous Snakes
7. Ghast
8. Mud Mephit
9. Stirge (1d4)
10. Wight
Terrain is a thin forests with dying trees covered in fungi and mold. Any water found in the area is stagnant and unsafe to drink.
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