I see a bad moon a-rising
I see trouble on the way
I see earthquakes and lightnin'
I see bad times today
THE VOICE OF RAGE AND RUIN DIFFICULTY 250
Size 2 horrifying demon
Perception 12 (+2); truesight
Defense 14; Health 130
Strength 19 (+9) Agility 14 (+4) Intellect 12 (+2) Will 18 (+8)
Immune damage from disease or poison; gaining Insanity; dazed,
fatigued, frightened, immobilized, impaired, poisoned, slowed,
stunned.
Spell Defense A demon takes half damage from spells. It makes
Spell Defense A demon takes half damage from spells. It makes
challenge rolls to resist attack spells with 1 boon, and creatures
attacking the demon with spells make their attack rolls with 1
bane.
Demonic Shadows Lit areas out to a number of yards equal to 1 +
Demonic Shadows Lit areas out to a number of yards equal to 1 +
the demon’s Size (round down) become shadows.
ATTACK OPTIONS
Claws (melee) +9 with 3 boons (3d6)
Bellow (long range) +4 with 3 boons (4d6 plus Cavernous Maw)
Cavernous Maw When the demon makes an attack with its bellow,
gets a 20 or higher on the attack roll, and beats the target number
by 5 or more, the demon can inhale the target if the demon does
not already have a creature swallowed and the target creature is
smaller than the demon. A swallowed creature is blinded,
deafened, and defenseless for as long as it remains inside the
demon. The target moves with the demon when it moves, and it
takes 1d6 damage at the end of each round. If the demon becomes
injured or incapacitated, it vomits out the swallowed creature,
which lands prone in an open space of the creature’s choice within
1 yard of the demon.
SPECIAL ATTACKS
Frenzied Attack The demon attacks two different targets with its
Claws (melee) +9 with 3 boons (3d6)
Bellow (long range) +4 with 3 boons (4d6 plus Cavernous Maw)
Cavernous Maw When the demon makes an attack with its bellow,
gets a 20 or higher on the attack roll, and beats the target number
by 5 or more, the demon can inhale the target if the demon does
not already have a creature swallowed and the target creature is
smaller than the demon. A swallowed creature is blinded,
deafened, and defenseless for as long as it remains inside the
demon. The target moves with the demon when it moves, and it
takes 1d6 damage at the end of each round. If the demon becomes
injured or incapacitated, it vomits out the swallowed creature,
which lands prone in an open space of the creature’s choice within
1 yard of the demon.
SPECIAL ATTACKS
Frenzied Attack The demon attacks two different targets with its
natural weapon, making each attack roll with 1 bane.
Possession When a creature goes mad as a result of the demon’s
Possession When a creature goes mad as a result of the demon’s
horrifying trait, the demon can use a triggered action to make a
Will attack roll against the triggering creature’s Will. On a
success, the demon disappears and the creature becomes the
victim of demonic possession (Shadow, page 227).
SPECIAL ACTIONS
Void Step The demon uses an action, or a triggered action on its
turn, to teleport to a space it can see within medium range. Roll a
d6. On a 1, the demon must wait 1 minute before it can use Void
Step again.
Void Step The demon uses an action, or a triggered action on its
turn, to teleport to a space it can see within medium range. Roll a
d6. On a 1, the demon must wait 1 minute before it can use Void
Step again.
If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.
No comments:
Post a Comment