Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
I blame Undermountain for my love of megadungeons. The other day I posted about the Hexagon, a megadungeon I'm designing for an open tab...
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