Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
Night-God for Swords and Wizardry Hit Dice: 5 Armor Class: 5 [14] Attacks: L1 bite (1d8+1) Saving Throw: 5 (fly 60) Morale: 11...
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