Attacks: Weapon (1d6)
Saving Throw: 17
Special: Poisoner
Move: 12
Saving Throw: 17
Special: Poisoner
Move: 12
Alignment: Neutral
Poisoners can Use Poison on their weapons without the risk of making basic errors.
Over the weekend, I learned of Barrows and Borderlands when the author described it as "seeing Solomon Kane fighting a Sorcerer with a...
No comments:
Post a Comment