Attacks: 2 Fire Blasts (1d8)
Saving Throw: 10
Special: Explode and Teleport
Move: 9
Saving Throw: 10
Special: Explode and Teleport
Move: 9
Alignment: Lawful
In battle, the first time an Aurak reaches 0 hit points or less, it heals 3d6 damage at the beginning of it's new turn. When it reaches 0 hit points or less a second time, the Aurak explodes at the end of it's next round and inflicts 2d6 damage to all creatures within 20 feet. Additionally, 3 times per day, Auraks have the ability to teleport up to 30 feet away to any point it can see.
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