These actions were quickly detected by Skeletor who recruited him in a scheme to ram through the Jaw Bridge of Castle Grayskull. Realizing the error of his ways after seeing Skeletor attack He-Man, Ram Man switched sides, helping to defeat the Evil Lord of Destruction and save the Castle. He soon became a core member of the Masters of the Universe using his iron-like body as a battering ram against evil!
Ram-Man
Medium humanoid, Good ________________________________________________
Skills Athletics +6
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Medium humanoid, Good ________________________________________________
Armor Class 16 (chain mail)
Hit Points 60 (8d8+24)
Hit Points 60 (8d8+24)
Speed 60 ft.
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Str Dex Con Int Wis Cha
18 (+4) 10 (+0) 17 (+3) 9 (-1) 13 (+1) 10 (+0)
18 (+4) 10 (+0) 17 (+3) 9 (-1) 13 (+1) 10 (+0)
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Skills Athletics +6
Damage Resistance Bludgeoning
Condition Immunities Stunned
Languages Common
Challenge 4 (1,100 XP)
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ACTIONS
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Multiattack. Ram-Man makes two attacks or one ram attack.
Unarmed. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 4) bludgeoning damage.
Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 9 (1d8+4) slashing damage.
Ram (Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 15 (3d6+4) bludgeoning damage.
Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 9 (1d8+4) slashing damage.
Ram (Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 15 (3d6+4) bludgeoning damage.
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