FISTO
Malcom is the older brother of Duncan, Randor's first Man-At-Arms. Malcom surved under King Miro during the Great Unrest but was wounded in battle and stricken with magical amnesia.
Wandering through Eternia he settled in the Mystic Mountains in a mining settlement unable to piece together how he lost his battalion. His life changed when the Snake Men attacked his town and he helped save the Masters of the Universe from their trap. But in doing so, Malcom shattered his right hand. In gratitude Duncan replaced it with a robotic strong arm. Now known as Fisto, he has made up with his brother and fights as a heroic member of the Masters of the Universe smashing weevil with his giant knuckles!
Fisto
Medium humanoid, Good ________________________________________________
Armor Class 13 (studded leather)
Hit Points 65 (10d8+20)
Hit Points 65 (10d8+20)
Speed 30 ft.
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Str Dex Con Int Wis Cha
17 (+3) 11 (+0) 15 (+2) 12 (+1) 13 (+1) 12 (+1)
17 (+3) 11 (+0) 15 (+2) 12 (+1) 13 (+1) 12 (+1)
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Skills Athletics +6, Intimidation +3
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Languages Common
Challenge 4 (1,100 XP)
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Robotic Arm. Fisto has advantage on any Strength checks with his right arm.
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ACTIONS
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Multiattack. Fist makes two attacks.
Iron Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 13 (2d8+4) bludgeoning damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8+3) slashing damage.
Iron Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 13 (2d8+4) bludgeoning damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8+3) slashing damage.
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