A "Deadite" is a evil demonic zombie hybrid.
DEADITE
medium undead, chaotic evil
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Armor Class 11 (natural armor)
Hit Points 13 (3d8)
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 3 (1d6) slashing damage.
medium undead, chaotic evil
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Hit Points 13 (3d8)
Speed 30 ft.
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Str Dex Con
11 (+0) 10 (+0) 11 (+0)
Int Wis Cha
10 (+0) 11 (+0) 10 (+0)
11 (+0) 10 (+0) 11 (+0)
Int Wis Cha
10 (+0) 11 (+0) 10 (+0)
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Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Common, Abyssal
Challenge 1/4 (50 XP)
Challenge 1/4 (50 XP)
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Undead Fortitude. If damage reduces the deadite to 0 hit points, it must make a Death saving throw. On a success, the zombie drops to 1 hit point instead. On a failure, it is dead.
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Undead Fortitude. If damage reduces the deadite to 0 hit points, it must make a Death saving throw. On a success, the zombie drops to 1 hit point instead. On a failure, it is dead.
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ACTIONS
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 3 (1d6) slashing damage.
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