Foot solders for the COBRA terrorist organization.
COBRA INFANTRY
medium humanoid (human), lawful evil
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Armor Class 15 (natural armor)
Hit Points 11 (2d8 + 2)
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Hunting Rifle. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
medium humanoid (human), lawful evil
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Hit Points 11 (2d8 + 2)
Speed 30 ft.
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Str Dex Con
12 (+1) 14 (+2) 13 (+1)
Int Wis Cha
11 (+0) 13 (+1) 12 (+1)
12 (+1) 14 (+2) 13 (+1)
Int Wis Cha
11 (+0) 13 (+1) 12 (+1)
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Skills Perception +3, Survival +3
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Challenge 1/2 (100 XP)
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ACTIONS
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Hunting Rifle. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
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