Monday, April 30, 2018

Fiend Folio: The Marauder





By Domo Wasaki

The Marauder roams the Multiverse hunting bounties, with rumors claiming him to be some kind of cosmic enforcer. He will always reveal a handbill for his victims to anyone trying stop him. However, he is more than willing to mow down anyone who stands in his way.

Dead or ... Dead. The Marauder take his bounties very, very seriously and never brings a target in alive.

Stranger in a strange land. It is unknown what type of humanoid the Marauder is, or even it's gender. It's regulator suit doesn't require it to eat, drink, or breathe.


Marauder
Medium humanoid, neutral evil
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Armor Class 16
Hit Points 128 (16d8 + 48) 
Speed 30 ft.
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   Str        Dex         Con           Int         Wis        Cha
17 (+3)    20 (+5)   16 (+3)    14 (+2)    15 (+2)     9 (-1)
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Skills Intimidation +3, Perception +6, Stealth +9
Damage Resistances Acid, Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., passive Perception 16
Languages Celestial, Common, Deep Speech, Undercommon
Challenge 10 (5,900 XP)
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Deadly. The Marauder scores a critical on a 19 or 20.

Magic Resistance. The Marauder has advantage on saving throws against spells and other magical effects.
Deadly. The Marauder has advantage on initiative rolls.

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ACTIONS

The Marauder makes three attacks.

Shooting Irons. Ranged Weapon Attack: +9 to hit, range 40/120 ft., one creature. Hit: 16 (2d8 + 5) piercing damage.

Skinning Knife. Melee Weapon Attack: +9 to hit, reach 5 ft., 
one creature. Hit: 16 (2d4 + 5) slashing damage.


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