Wednesday, December 2, 2015

ParaMilitary: Hauska Castle for Savage Worlds and Weird War 2

Prague 1946
Project: Crystal Ball has mobilized an operation in response to intelligence they have gathered from several trusted spirits of the dead in and around Prague, specifically Hauska Castle.

Folklore has suggested that the Castle was built to contain something in the 13th century and the Undying Reich has begun researching who or what is trapped there and wether it would be worthwhile to recruit or weaponize it.

Numerous Axis agents have been reassigned to deal with the "Gateway to Hell".

"John Dee has confirmed what the other spirits are saying about Hauska.  That castle was built to hold something out.  And we need to get our asses over there.  Double time."

-A verbal report from Dr. Shiela Lake to Col. Herbert "Hardcore" Tolliver


Attributes: Agility d8, Smarts d4, Spirit d4, Strength d12, Vigor d8

Skills: Fighting d8, Notice d4, Stealth d6, Tracking d6

Pace: 10; Parry: 8; Toughness: 8 (2)

Claws 1d12+1d6

Special Abilities 
• Armor (2)
• Low Light Vision

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