Friday, August 29, 2014

Primeval Thule: Atlantean Race & Atlantean Noble Background for D&D 5th Edtion

I'm a HUGE fan of Primeval Thule by Sasquatch Game Studio!

Backgrounds here are based on the Narratives in Primeval Thule, so they will gain abilities as a character levels.  I've made the decision to treat them as backgrounds because they fill a similar niche as 5E's backgrounds, but allow abilities to be gained as you level to reflect the high action and deep peril of the setting.

Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.

I have opted to present an option that treats the 6th & 10th Level abilities as feats for those who feel it stretches the concept of the Background too far.

Atlanteans  


Atlantean Traits

Ability Score Increase:  +2 to one ability score of your choice and +1 to a different ability score of your choice.

Age:  Atlanteans mature as the same rate as humans, but are considered young until the reach 100.  On average they live about 500 years.

Alignment:  Most Atlanteans are lawful.

Size:  Atlanteans stand between 5 and 6 feet tall and average about 140 pounds.  Your size is medium.

Speed:  Your base walking speed is 30 feet.

Broad Education: Atlantean characters begin play with two additional skills of your choice.

Headstrong: Atlanteans gain advantage on saving throws against being charmed and frightened.

Wealthy: Atlantean characters begin play with an additional 300 gp in starting wealth.

Languages: You speak, read, and write Common (Low Atlantean), High Atlantean and two additional languages of your choice.

Atlantean Noble


Skill Proficiencies (1st level): You are Proficient in Intimidation, Persuasion, and Arcana or History.

Langauges (1st level): Any one.

Tools Proficiencies (1st level): Any two.

Commanding Action (1st level):  As an action, spend a Luck point that grants an ally within 25 feet a bonus action.  This action can only be used to make an attack.

Noble's Grace (6th level): When interacting with other nobles or leaders, you have advantage on any Charisma checks due to your family name.
Optionally, this is a feat and can only be taken if you have this background and are at least 4th level, also gain +1 Charisma.

Noble Scion (10th level): You become the official patriarch of your noble house, are nominated to a seat of power in your home city, or are appointed to a ruling body, or some other similar great honor. You gain access to the wealth of your house, and can draw up to 1,000 gp per month for whatever expenses you can justify (or not justify). 
     You are used to having personal protection and so may disengage as a bonus action.  
     Also, as a reaction you grant an ally within 5 feet a bonus action.  This action can only be used to make an attack against an enemy who has attacked you this turn.
Optionally, this is a feat and can only be taken if you have this background and are at least 8th level.






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