Sunday, August 31, 2014

D&D 5th Edition: Psychic Warrior Sub-Class for the Monk

Psychic Warrior Monastic Tradition

Way of the Mind

Telekinetic Gift (3rd level)
• You may use wisdom in place of dexterity or strength for the attack and damage rolls of your unarmed strikes, monk weapons and flurry of blows.
• Your unarmed strikes, monk weapons and flurry of blows have an additional 10 feet of reach.
• When using deflect missiles you may used wisdom instead of dexterity.
• You know the Mage Hand cantrip and if you spend 1 Ki point, you can lift up to your level x 10, but requires concentration.

Psyclone (6th level)
You can spend 3 Ki points and each enemy in a 15-foot sphere originating from you must make a dexterity save.  On a failed save, each enemy takes three times your monk level in force damage .  On a successful save they take your monk level in force damage.

Mind Over Matter (11th level)
You can spend 6 Ki points to cast Animate Objects.

Flurry of Blasts (17th level)
As a reaction your flurry of blows push a creature back 20 feet and deal nyour proficiency bonus in damage.









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