Friday, February 14, 2014

Modern Foci for the Adventure Game Engine

For my children's game we were updating the setting to modern setting with magic and monsters and I'm tweaking the foci for it.

Here is my first shot:

Communication: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction.

Constitution: Drinking, Running, Stamina, Swimming.

Cunning: Arcane Studies, Computers, Cryptid Studies, Cultural Studies, Electronics, Engineering, Evaluation, Healing, Historical Studies, Military Studies, Religious Studies, Research, Science.

Dexterity: Acrobatics, Bows, Brawling, Crafting, Grenades, Guns, Initiative, Legerdemain, Light Blades, Lock Picking, Riding, Staves, Stealth, Traps.

Magic: Arcane Lance, Blood, Creation, Entropy, Primal, Spirit.

Perception:  Empathy, Hearing, Mechanical Repair, Searching, Seeing, Smelling, Tracking.

Strength: Axes, Bludgeons, Climbing, Driving, Heavy Blades, Intimidation, Jumping, Might, Spears.

Willpower: Courage, Faith, Morale, Self-Discipline.
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Genesys: Natalie Elias

I'd be resisting Fantasy Flight Games' Genesys system because it used "weird dice". I'm not opposed to new tech in RP...