FIREARMS STYLE TALENT
Classes: Any.
Novice: Way of the gun. You gain the Firearms Group and you can perform the Mighty Blows stunt for 1 SP instead of the usual 2.Journeyman: Assault training.. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2.
Master: Deadshot. You can perform the Lethal Blow stunt for 4 SP instead of the usual 5.
FIREARMS GROUP (Dexterity)
WEAPON DAMAGE SHORT LONG RELOAD
Revolver 2d6 180 yards 360 yards Major Action
Revolver 2d6 180 yards 360 yards Major Action
Heavy Revolver 2d6+3 180 yards 360 yards Major Action
Automatic Handgun 2d6+2 150 yards 300 yards Minor Action
Heavy Automatic Handgun 3d6 230 yards 460 yards Minor Action
Rifle* 3d6 1000 yards 2000 yards Minor Action
Sniper Rifle* 4d6 1500 yards 3000 yards Minor Action
Pump Shotgun 3d6 50 yards 20 yards Minor Action
Sub-Machine Pistol** 2d6 50 yards 20 yards Minor Action
Sub-Machine Gun** 2d6+3 100 yards 200 yards Minor Action
*When using this firearm the Aim Minor Action grants you a +2 bonus to the attack roll, instead of +1.
**When using this firearm, Lightning Attack costs 2 SP, instead of 3 and Dual Strike costs 3 SP, instead of 4.
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