Wednesday, May 30, 2012

D&D Next: Ember Drake

Ember Drake
Evil Large beast
Initiative +2
AC 14
HP 115
Str 18 (+4)     Dex 12 (+2)    Con 14 (+2)
Int 7 (-2)        Wis 14 (+2)     Cha 6 (-2)
Space/Reach 10 feet/5 feet
Speed 60 feet
Melee Attack claws +6/+6 (1d6+4 slashing/
1dt+4 slashing) and bite +6 (1d8 +4 piercing)
Special Traits tailslap; vulnerable to poison damage
XP 450

    Tailslap three per day an ember drake can take an extra attack with it's tail.  If it hits with it's tailslap, the target takes 2d6+4 bludgeoning damage and is knocked back 10 feet.
    Vulnerability ember drakes have poison damage doubled against them.
    Combat:  Ember drakes are smart and vicious.  They will stalk and ambush their prey with great patience.  They prefer to tear at their target with claws and finish them off with their bite.  It's not uncommon for them to surprise a secondary victim with a quick snap of their long tail.  
     Habitat and Socity:  Ember drakes are created through a magical ritual generally practiced by Cults of Nilat the Corrupter.  The process requires a duck egg and nearly 2 years of foul ceremonies.  Ember drakes can be trained, though they are very willful.  They are far smarter, than most would anticipate and are easy to underestimate.
    Legend and Lore:  Their tails are useful for rituals and material components.  Their hearts are a delicacy and fairly valuable.  Less know is that their rear left paw is necessary for a specific darkness producing ritual, Gloaming.  With much commitment, ember drakes can be trained, but will never be fully broken.  The sage, Korwin of Nuln listed ember drakes as the scouts for Nilat's worshipers.




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