Tuesday, November 27, 2018

Dungeon Crawl Classics: Vermlings






Init +2; Atk claws +2 melee (1d4); AC 13; HD 1d8; MV 35’; 
Act 1d20; SP Infravision 90';SV Fort +3, Ref +3, Will -1; AL C. 

Vermlings haunt the sewers and underground portions of most cities. Sages suggest that they are mutants created by toxic magical waster, magically uplifted rats, or experimental human/vermin hybrids. Most governments are aware they are there, but their existence is tolerated because they have always preyed upon undesirables. But how long will that last?


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