I've been working on a system, primarily for new players that replaced the D20 with D100.
Your base to hit in combat would be your opponents AC modified by your Ability Bonus and your To Hit Bonus.
E.G. Leather armor plus shield is a base 50% to hit. A 4th level fighter with 16 STR would then have +10% and +5% respectively. Total to hit would be 65%.
Saving Throws are a base percentile modified by specific conditions. E.G. A 4th Level Fighter saving vs death and poison would have a 60% chance to save.
Ability Checks and Class Abilities would have a Difficulty set by the GM and then modified by Class Ability and Ability scores. E.G. A 4th Level fighter has to climb a small ridge, the GM decides he has a 75% to do this. The player asks if his STR would help and the GM says yes. His final chance to climb the ridge is 80%.
This is based off the excellent White Box Fantastic Medieval Adventure Game by Charlie Mason.
Ability Bonus
Ability Score
|
Bonus
|
3-6
|
- 5%
|
7-14
|
0%
|
15-18
|
+ 5%
|
Fighter
Weapon and Armor Restrictions
Fighters are trained in warfare and, as such, have no restrictions on the kind of weapons or armor they can use.
Combat Training
Fighters get two attacks per round.
Saving Throw
Fighters receive a +10% bonus on saving throws vs. death and poison.
Establish Stronghold
At ninth level, a Fighter who chooses to build a castle is considered to have reached the rank of “Baron” or “Baroness,” bestowed by the local ruler or monarch. The character may choose to attract a body of men-at-arms, who will swear their fealty as loyal followers.
Experience Bonus for Strength
Strength is the Prime Attribute for Fighters, which means that a Strength score of 15+ grants an additional 10% experience.
Fighter Advancement Table
Level
|
XP
|
Hit Dice
|
Bonus To Hit
|
Saving Throw
|
1
|
0
|
1+1
|
+ 0%
|
35%
|
2
|
2,000
|
2
|
+ 5%
|
40%
|
3
|
4,000
|
3
|
+ 10%
|
45%
|
4
|
8,000
|
4
|
+ 10%
|
50%
|
5
|
16,000
|
5
|
+ 15%
|
55%
|
6
|
32,000
|
6
|
+ 20%
|
60%
|
7
|
64,000
|
7
|
+ 20%
|
65%
|
8
|
128,000
|
8
|
+ 25%
|
70%
|
9
|
256,000
|
9
|
+ 30%
|
75%
|
10
|
512,000
|
10
|
+ 30%
|
80%
|
Armor Table
Armor
|
AC (Base Chance to Hit)
|
Chain Mail
|
35%
|
Leather
|
45%
|
Plate Mail
|
25%
|
Shield
|
+ 5%
|
Unarmored | 55% |
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