Atropals are stillborn immortals modeled after the gods, who have since become undead abominations. Existing solely to spread death and destruction, atropals roam across the megaverse, hunting down any prey that comes their way. Others are sealed away in forgotten holds. They resemble ghouls to some extent, with pale red skin, long tongues, and razor-sharp teeth. Most of the flesh of an atropal is rotted, with swollen joints and exposed bones. Unlike ghouls, however, atropals lack eyes, having instead empty, skin-covered sockets.
ATROPAL
Wild Card
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d4,
Vigor d12+2
Skills: Fighting d4, Knowledge (Arcana) d10, Notice d10,
Spellcasting d10
Pace: 2; Parry: 4; Toughness: 19 (10) M.D.C.
Special Abilities:
• Armor 10 M.D.C.
• Fear -1
• Flight Flying Pace of 6" and Climb of 0
• Improved Arcane Resistance
• Regeneration Fast
• Size -1
• Undead
• Arcane Background (Magic) 40 I.S.P.
• Master of Magic
• Powers (Trappings are necrotic energy) Blast/Greater Blast,
Bolt/Onslaught, Boost/Lower Attribute/Greater Boost/Lower
Attribute (Undead only), Damage Field/Exalted Damage Field,
Drain Power Points/PPE Thief, Succor/Mass Succor (Undead
Only), Summon Ally/Force Multiplication, Zombie
• Sixth Sense
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