Small Fiend (Devil)
Armor Class 15
Hit Points 34 (4d10+12); resistant to cold and nonmagical weapons
Immunities fire
Speed 20 ft., fly 30 ft.
Senses darkvision 100 ft.
Str 19 (+4) Dex 17 (+3) Con 16 (+3)
Armor Class 15
Hit Points 34 (4d10+12); resistant to cold and nonmagical weapons
Immunities fire
Speed 20 ft., fly 30 ft.
Senses darkvision 100 ft.
Str 19 (+4) Dex 17 (+3) Con 16 (+3)
Int 11 (+0) Wis 11 (+1) Cha 8 (–1)
Alignment lawful evil
Languages Common, Infernal
TRAITS
Flyby: The spined devil doesn’t provoke opportunity attacks when it flies out of a hostile creature’s reach.
Magic Resistance: The spined devil has advantage on saving throws against magical effects.
Telepathy: The spined devil can communicate telepathically with any creature within 100 feet of it that can understand a language.
ACTIONS
Melee Attack—Claws: +6 to hit (reach 5 ft.; one creature). Hit: 11 (2d4 + 4) slashing damage.
Melee Attack—Wing Buffet: +6 to hit (reach 10 ft.; one creature). Hit: 7 (1d6 + 4) bludgeoning damage.
ENCOUNTER BUILDING
Level 4 XP 400
Thorn Devils are foot soldiers and body guards within the Sindycate. Atlach-Nacha bred them with the permission of Glasya, after proving the importance of the Sindycate's service to the Blood War.
No comments:
Post a Comment