Wednesday, June 30, 2021

Alien: Xenomorph XX121 for Stars Without Number

 

“Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us.”
-- H.G. Wells, The War of the Worlds





HD: 2
AC: 14
Atk: +3 

Dmg: 1d6+1
Move: 15m
Morale: 11
Skill: +1

Save: 13+

When a xenomorph takes damage any non-xenomorph within 1m must make an Evasion Saving throw or take 1d6 damage from its acidic blood.

"Perfect organism. Its structural perfection is matched only by its hostility."
-- Ash, regarding The Alien (from Alien)


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Tuesday, June 29, 2021

Legion of the Super-Heroes: Khunds for Stars Without Number




Khund Citizen for Stars Without Number
HD: 2
AC: 12 (combat)
Atk: +3 

Dmg: By weapon + 1
Move: 10m
Morale: 10
Skill: +2

Save: 13+


Khund Soldier
HD: 3
AC: 16 (combat)
Atk: +4 

Dmg: By weapon + 2
Move: 10m
Morale: 11
Skill: +2

Save: 12+


Khund Hunter Killer
HD: 4
AC: 17 (combat)
Atk: +5 

Dmg: By weapon + 3
Move: 15m
Morale: 11
Skill: +2

Save: 10+


The Khunds control a vast galactic empire and in the 30th century, their relationship with the United Planets fluctuates between uneasy détente and open warfare. When the U.P. first discovered the Khundian civilization, the Khunds responded by attempting to conquer Earth.

Khundia itself is perpetually eclipsed by its own moon, making it a dark and dreary world. Choking on its own overly dense population, the world has become totally overrun by a mentality of total militarism and violence. Even a person jostled in the streets will settle the ensuing argument in the so-called court of combat, a form of trial by combat, which is often fatal.


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Monday, June 28, 2021

Marvel Monday: Carnage for Godbound

      


Carnage

for Godbound Free Edition

AC: 4 (Requires a magic weapon)
HD: 5
Attack: +7 x3
Morale: 9
Move: 35'
Save: 12+
Damage: 1d10+2, magic weapon
Effort: 5
Words: Alacrity; Madness; Sword

Powers
• All Directions As One
• Contempt of Distance
• Faster Than Thought
• Nine Iron Walls
• Thirsting Razor
• Uneering Blade



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Sunday, June 27, 2021

Legion of the Super-Heroes: Durlans Origin for Stars Without Number

   



Durlan
They are natural metamorphs that are able to act like the person or animal they have morphed into. They are able to alter their vocal cords to sound like anyone but are limited to their own personal knowledge of their language and speech pasterns. 

A durlan can shape its own physical form as a Main Action, transforming into any humanoid form within 50% of its own mass. Claws and other body armaments can be fashioned equivalent to Light or Medium melee weapons and innate armor equivalent to AC 13. Gills and other environmental-survival alterations, as well as flight, are also viable at the GM’s discretion.

A person can be impersonated down to the DNA level, provided a blood or hair sample is available. 

Durlans have an Effort score of 1 which is used to fuel their shapeshifting. Shapeshifting requires the durlan to commit Effort as an Instant action for as long as they maintain that form.

Saturday, June 26, 2021

Star Wars: Togruta Origin for Stars Without Number

  



Togruta
They were a species of humanoids whose skin spanned a vast array of colors, including, but not limited to, orange, green, red, white, and yellow. These characteristics were a result of evolution; Togruta coloration was helpful as a method of camouflage from predators. Unlike most humanoids, Togrutas were known to have multiple stomachs, however, their most notable features were the large organic head formations upon their heads; two large cone-like horns called montrals atop their skull, and three lekku, also known as headtails, that sprouted downward. Both a Togruta's lekku and montrals tended to grow longer as they aged, with females having longer lekku than the males. A Togruta's montrals allowed them to sense the movement of objects around them through echolocation, and could sense up to 85 feet.

Gain Notice and Stealth as bonus skills. When rolling Notice skill checks roll 3d6 and drop the lowest die.

Friday, June 25, 2021

The Summerlands: Boobok for Silent Legions

  


Boobok for Silent Legions


AC: 7
HD: 2
Atks: Bite +2 / Talon +1

Dmg: 1d6 / 1d6+1
Move: 30' / 45' Flying
Morale: 8
Skill: +0
Special: Ravenous

Madness: 1d4
Save: 13+


Booboks are humanoid owls that tend to live in bogs and swamps. They grow to a height of 5 to 7 feet tall and can weigh as much as 180 pounds. Sorcerers have been known to take these creatures as familiars since they can often protect the magic-user better than most creatures. If bonded as a familiar the boobok gains primitive sentience and can telepathically communicate with its master.  If a boobok is killed and it is a familiar the sorcerer must make a Magic Saving Throw or take 4d6 damage.


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Thursday, June 24, 2021

Worlds Without Number: Kelek the Cruel

    


Kelek

 for Worlds Without Number

HD: 7
AC: 11 
Atk: +1

Dmg: 1d4 + 2 (+1 dagger) / 
1d6 + 4 (Staff of Striking 12 charges)
Shock: 1d4 + 2
Move: 30'
ML: 9
Instinct: 2
Skill: +4

Save: 10+
Effort: 6

Kelek has a Wand of Cold with 5 charges, the target of the wand must make an Evasion Saving throw or take 3d8 damage.

Kelek practices High Magic and can cast up to 4th level Spells, may cast 4 Spells per day, has 8 Spells prepared, and has gained 5 Arts.

• Arts Arcane Lexicon; Counter Magic; Iron Resolution; 
Retain Sorcery

• 1st Level Spells The Coruscating Coffin
• 2nd Level Spells Mantle of Disjecting Dissection
• 3rd Level Spells Adpot the Simulacalor Visage; Phobic Storm; 
The Howl of Light
• 4th Level Spells Calculation of the Phantasmal Eidolon; Disjunctive Temporal Reversion; Evert the Inwardness


"A long time ago, Kelek and Ringlerun were adventuring partners. They discovered the Heartstone, which brought Kelek's hidden flaws to the surface, making Kelek power-hungry and evil. The two became enemies. Kelek sought to become the High Wizard of his magic school; he took on Skylla as his partner, and Zargash as his advisor.”


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Shadowdark & Gamma World

  I ran the Lost Citadel of the Scarlet Minotaur and the Players made it through about 1/2 of the dungeon.  It went well.  I did lower HP fo...