Xenomporph for Shadowdark
AC 15, HP 20, ATK 2 teeth +4 (2d6) or claw +3 (1d8) or tail +3 (1d10), MV near (climb), S +3, D +4, C +2, I +2, W +3, Ch -2,
AL C, LV 4
Acid Blood. 1d6 damage to near creatures when it takes damage.
TRANDA for Barrows and Borderlands
+1 DEX, +1 INT
What drew me to Monte Cook Games' Numenera/Cypher System was the Adjective Noun Verb description of your character. How cool is it to brainstorm what you are going to play by coming up with a Brave Glaive (warrior) who has a Halo of Fire?
While the Cypher System isn't a difficult system to learn, it has a few problems that have kept me from running it more. The first is that Effort both fuels your attempts at overcoming obstacles, activating powers, and functions as hit points as well. It's just not my bag.
Last night, while looking over Savage Worlds Adventure Edition, an idea hit me like a bullet in the head. Power it with Savage Worlds.
The adjective "Brave" in the above example gives a +2 bonus to tests. Rate your Noun or Verb with a d6 and rate the remaining descriptor with a d8. I choose Glaive for d8 and Halo of Fire at a d6. Everything else defaults to a d4, and characters are Wild Cards, so they roll a d6 with every test, except damage, too.
I'm not defaulting to d4-2 because I want a more heroic game, but that would be an option. Importing wounds and equipment from SWADE allows you to even mine your verb from it too, though I will be more comfortable with a more wing-it approach during play.
We are just starting a 5.5 game, so I'm not sure when I will get to it, but I'll keep you posted.
The Human Tank (Level 3) for Guardians
Sgt. Ellen Vanderbuilt
Strength 10/30 (+0/+9) Melee 4d6 damage
Dexterity 12 (+0)
Constitution 17 (+2)
Intelligence 18 (+3)
Wisdom 17 (+2)
Charisma 12 (+0)
Energy Points 8
Hit Points 35
Saving Throw 9+
Bonus To Hit +6 melee; +3 ranged
AC 17
Origin: Mutant
Class: Bruiser (Unstoppable; Acrobatic)
Gifts: Hacker
Powers: Armor; Projectile Fire; Super Strength x2; Super Speed
Limits: Bound (Merlin); Power Focus (Talisman)
Issue: Bad Press (from Mutant); Enemy (Warmaster); Phobia (Heights)
Money: $5,000
Languages: Chinese; French; German
Aidan Doyle
Strength 14 (+1)
Dexterity 12 (+0)
Constitution 16 (+2)
Intelligence 19 (+3)
Wisdom 13 (+1)
Charisma 19 (+3)
Energy Points 12
Hit Points 26
Saving Throw 10+
Bonus To Hit +3 melee; +2 ranged
AC 15 (ballistic bodysuit)
Origin: Supernatural
Class: Power-Wielder
Gifts: Detective; Occultist
Powers: Bad Luck; Invisibility; Mind Blast; Retrocognition, True Sight
Limits: Bound (Merlin); Power Focus (Talisman)
Issue: Duty (C.A.M.E.L.O.T.)
Money: $7,000
Languages: Brythonic, Hebrew, Latin
Night-God for Swords and Wizardry
KZIN for Barrows and Borderlands
+1 STR, +1 WIShttps://www.ebay.com/itm/256987785780
Comic Book World is selling a Brand New, Sealed, Shadowdark Role Playing Game Premium Core Hardcover from The Arcane Library. All proceeds minus eBay fees will be donated to FlorenceKY Pride to help our local LGBTQ+ community.
Comic Book World was founded in 1981 and has been supporting all members of our local community ever since. Our company was founded by Paul & Cathy Mullins, and is currently run by their daughter, Priscilla Craddock, and her husband, Mark. Three of our children, Heather, Matthew, and Emma, also work for the company.
I've just released Folk Lore 2, which features 11 new ancestries for Shadowdark, including Bearfolk, Catfolk, Crowfolk, Elephantfolk, Hippofolk, Lizarfolk, Mantisfolk, Pangolinfolk, and Raccoonfolk.
This is the A to Z of the Polyverse.
What is it? Glad you asked.
The Polyverse is what I call the setting of the various DnD campaigns I have run stretching back to the early 90s starting with ADnD 2E's Haunted Halls of Eveningstar. It was the first module I ever ran and my first time running ADnD 2E. I made a ton of mistakes. A. Frickin. Ton.
I had read the Avatar Trilogy and stupidly had Lolth tempt a player who wholeheartedly tried to kill the rest of the party. As they chased him out of Eveningstar he set fire to some grasslands to cover his tracks.
Those actions created a group of Elven terrorists who are plotting to take back their homeland known as the Kinn'A'Nacht.
From there a high level Wizard named Dunwich began recruiting for a secret society known as the Circle of Fire with the ultimate goal being to kill the Gods and replace them with him and his fellow members.
Then I didn't run much DnD for a long time.
However, when 5E came out I started making up for all of that lost time. The Polyverse saw the murder of Tiamat and the ascension of Ashardalon as the God of Chromatic Dragons.
Then Saint Cuthbert was trapped in the Demiplane of Dread known as Ravenloft. The last group who tried to rescue him wiped each other out when one of the PCs found the Hand of Vecna.
The City-State of Jarlsburg and Duchy of Saint Cuthbert/Saint Albus both became major areas for my games.
In my most recent game the city of Greenway and its Hexenschule came into focus and a plot by the Elves to murder Lolth and replace her with her brother Vulkoor was revealed. And Dunwich and his secret society began to set things into motion in the open by recruiting the PCs...it just took me over 30 years to get there.
Things are very much afoot.
Xenomporph for Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." -- Ash , regarding ...