Monday, October 27, 2025

31 Nights of Halloween: The Phantasm's Sentinel for Cepheus Quantum/the Quantum Engine

 




The Sentinels are spherical metal devices used by the Tall Man for various purposes, primarily enforcement. They are best known for their ability to jam into a human skull and suck out the blood, thus killing the victim. Through unknown propulsion, they float in the air.
The Tall Man typically amputates the minds of his victims by placing their brains within the Sentinel devices, thus creating Lurkers and Sentinels simultaneously. The Silver Sentinels patrol the Tall Man's territory and seem to attack mainly on instinct, as they are capable of harming the Tall Man himself if he is caught offguard. The Silver Setinels also double as keys in the Tall Man's lair. Which has doors that can be only open through a special lock in the shape of concave hemisphere with two slits to fit the prongs.


5/10, Move 60m/round, Armor 4, Blades (melee 5D, piercing). Combat-2. 

Saturday, October 25, 2025

31 Nights of Halloween: The Micronaut's Repto for Stars Without Number

Dave Dorman


HD: 1
AC: 13
Atk: +1

Dmg: 1d4 (1 point/AC 15), 1d8+1 (2 points/AC 15) lasersaw, 
          1d6 (100/300) blaster
Move: 10m, 20m flying
Morale: 8
Skill: +1

Save: 15a+


Friday, October 24, 2025

31 Nights of Halloween: The Micronaut's Baron Karza for Warpstar!

 





Actions per Round 3
Weapon Blaster Gauntlet
Weapon Skill 11
Weapon Damage M2d6+1E
Armour 2d6+2
Scientist 11
Warp Lord 13
Stamina 35
Warp Glyphs Enhance, Etheral Shield,
Hammer, Master, Scry, Stutter, Unquiet,
Warp Blast

Thursday, October 23, 2025

31 Nights of Halloween: Marvel's Gomdulla, the Living Pharaoh for Worlds Without Number

         


Gomdulla -- The Living Pharaoh!

 for Worlds Without Number

HD: 10

AC: 12

Atk: +8 

Dmg: 2d8+2

Shock: 3/--

Move: 50’

ML: 12

Instinct: 6

Skills: +0

Save: 7+


  • Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2. 
  • At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 4d8 damage if directly hit by the object or 2d8 damage within 5’ of its impact.

Wednesday, October 22, 2025

31 Nights of Halloween: The Black Hole's Maximillian for Stars Without Number

 




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Monday, October 20, 2025

31 Nights of Halloween: John Carpenter's The Thing for Shadow of the Demon Lord


THE THING for Shadow of the Demon Lord
"Man is the warmest place to hide."

The Thing          DIFFICULTY 100
Size 0 to 2 horrific extraterrestrial
Perception 14 (+4), darksight
Defense 15; Health 80
Strength 16 (+6)   Agility 13 (+3)   Intellect 14 (+4)   Will 14 (+4)
Speed 15; climber
Immune damage from disease or poison; gaining Insanity; dazed, 
   fatigued, frightened, immobilized, impaired, poisoned, slowed, 
   stunned

ATTACK OPTIONS
Natural Weapons (melee to short range) +6 with 2 boons (2d6+2)

SPECIAL  ACTIONS
Steal Form
 
the thing uses an action or a triggered action on its
    turn to alter its appearance to match that of a dead creature
    it can see. The target must be Size 0 to 2 and have a shape
    of flesh and blood. The Thing's body changes so it looks
    exactly like its target, including clothing. The effect lasts
    until the Thing uses this talent again. When the Thing steals a
    creature's form, its challenge rolls to deceive others has 3 
    boons.

Sunday, October 19, 2025

31 Nights of Halloween: Maximum Overdrive's Happy Toyz Tractor Trailer for the Cypher System




for the Cypher System 


Motive: Kill
Environment: Highways
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Might defense 8, Speed defense 8

Combat: Run you over.
Caught in the Headlights: It always goes first in an encounter.
Mow 'Em Down: It inflicts 3 damage to all creatures in Immediate range.
Loot: A destroyed Happy Toyz Truck has 2 cyphers.



Saturday, October 18, 2025

31 Nights of Halloween: Marvel's Dragon Kings for Shadowdark

  



Dragon Kings for Shadowdark

AC 14, HP 44, ATK 2 longsword +4 (1d8) or 2 spell +5, 
MV near (climb), S +4, D +3, C +1, I +4, W +3, Ch +1, 
AL C, LV 8 

Acid Arrow. The caster launches a bolt at a Far target that deals 1d6 damage each round as long they focus on it.

Dispel Magic. DC 13. End one spell that affects one target the caster can see in Near range.

Hypnotize. DC 11.  One creature of LV 4 or less is stupefied. DC 14 Charisma check to end it.

Shape Change. DC 15. The caster transforms themselves and their gear into any creatures they have seen that is LV 10 or less. They assume the creature's physical stats but retain their mental stats. If they are reduced to 0 HP they revert to their true form at 1 HP.

Venom (INT Spell). DC 12. One target in far takes 2d8+4 damage.



31 Nights of Halloween: CHUD for the Cypher System




Cannibalistic Humanoid Underground Dweller (CHUD) 4 (12) For the Cypher System


Motive: Hunger
Environment: Sewers
Health: 12
Damage Inflicted: 5
Armor: 1
Movement: Short
Modifications: Intellect defense 3, Might defense 5, 
Stealth 5
Combat: Mutated monsters that crave human flesh
Rip Your Throat Out: They may move a creature one step down the damage track.
Use: The characters get involved with several missing person cases and discover the C.H.U.D. thriving underground.
Loot: --


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Thursday, October 16, 2025

31 Nights of Halloween: Night-God for Dragonbane

 


 NIGHT GOD for Dragonbane

Ferocity: 2 Size: Large

Movement: 30  Armor:   HP: 40



Monster Attacks

D6 Attack

1 Swoop and Scoop!  

The monstrosity grabs a foe and 

        climbs high into the air before 

        dropping them. The target lands 

        2d8 meters away, is prone, and 

        takes the same amount of 

        bludgeoning damage.


2 Bloodrinker!

The horror wraps its prey within

        its wings and suck it's blood. Its

        prey takes 2d6 piercing damage 

        and it heals the same amount.


3 Screech!

The beast lashes out with a

        painful shrike that affects all 

        creatures within 3 meters. Each 

        creature takes 1d6 piercing 

        damage that ignores armor.


4 Flyby!

The fiend rakes its target as it 

        soars past its prey. The foe takes 

        2d8 slashing damage.


Wing Buffet!

The horror beats its wings, hitting

        all opponents within 2 meters.

        The victims take 1d6 bludgeoning

        damage are knocked prone. 


6 Slam!

The terror slam into its prey 

        head on.The opponent takes 

        1d6 bludgeoning damage and is 

        Dazed (if the target already 

        suffers from that condition they 

        must choose a different one).

Wednesday, October 15, 2025

31 Nights of Halloween: Grabboids for the Cypher System

 







GRABOID  7 (21) 
for the Cypher System


Motive: To eat
Environment: Underground
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Ambush 8, Might defense 8, 
Perception 9 
Combat: They burrow under the ground before ambushing their prey.
Tentacles: They may try to grab any creature within Immediate range.
Pull Underground: As an action, they may move one creature they have grabbed with their tentacles 1 step down the damage track.
Chomp: They inflict 5 damage that ignores armor to one creature in Immediate range.
Use: The characters are investigating a farm where all the livestock and workers have disappeared.
Loot: A dead graboid has 1d6 cyphers.


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Tuesday, October 14, 2025

31 Nights of Halloween: Dire Wraiths for Labyrinth Lord

 



DIRE WRAITH for Labyrinth Lord

No. Enc.: 1d6+1 (3d6)
Alignment: Evil
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males 
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 3rd Level Magic-users (there is a 50% chance of having 2 Magic Users in a group). Male Dire Wraiths are 3rd level Fighters.



Monday, October 13, 2025

31 Nights of Halloween: Werewolf By Nights DePrayve for Marvel Super Heroes (FASERIP)

 

DePrayve the Brute for Marvel Super Heroes (FASERIP)

Fighting: Remarkable (30)

Agility:  Remarkable (30)

Strength: Incredible (40)
Endurance:  Incredible (40)
Reason: Excellent (20)
Intuition:  Typical (6)
Psyche:  Typical (6)
Health:  140
Karma: 36
Popularity:  Shift 0 (2)
Resources: Excellent (20)
Talents:
Biology, Chemistry, Medicine



Sunday, October 12, 2025

31 Nights of Halloween: Marvel's Devil Dinosaur for Dragonbane

 





DEVIL DINOSAUR for Dragonbane

Ferocity: 2 Size: Large

Movement: 24  Armor:   HP: 30



Monster Attacks

D6 Attack

1 Razor Sharp Fangs!  

The dinosaur's teeth rip into an 

        opponent. The attack inflicts 3d8 

        slashing damage.


2 Powerful Leap!

The fiend leaps into the air and 

        smashes any prey within 4 meters

        of where it lands. The victims 

        suffer 2d6 bludgeoning damage 

        and are knocked prone.


3 Hellish Roar!

The monster challenges its 

        enemies with a ferocious roar. 

        Everyone within 10 meters 

        suffers a fear attack.


4 Charge!

The T-Rex charges the closest 

        player character. Its prey suffers 

        3d6 bludgeoning damage and is 

        knocked 

        down.


Tail-Swipe!

The predator sweeps its tail back 

        at two enemies. Both of its prey 

        suffer 2d6 bludgeoning damage 

        and are knocked down.


6 Claws!

The lizard rakes a claw at a foe. 

        The attack deals 3d6 slashing 

        damage.


Saturday, October 11, 2025

31 Nights of Halloween: Werewolf By Nights's Soul Beast for Worlds Without Number



Soul Beast for Worlds Without Number

HD: 7

AC: 13

Atk: +7 x 2 

Dmg: 1d10+5

Shock: 3/AC 15

Move: 40’

ML: 10

Instinct: 5

Skills: +2

Save: 12+

  • If an enemy is hit twice in the same round, they must succeed on a Physical Saving Throw or become dazed and lose their next action.

Friday, October 10, 2025

31 Nights of Halloween: Marvel Comics' Dragonus for the Cypher System



 Dragonus 6 (18) for the Cypher System and Stay Alive!


Motive: To serve his summoner

Environment: Anywhere

Health: 24

Damage Inflicted: 7 points

Movement: Short

Modifications:  Intimidation and Might Defense at 9

Combat: A powerful warrior who is deadly with both weapons and his own horns.

Interactions: Dragonus must be summoned into a host body and if either the summoner or the host body are destroyed he is banished from this dimension.


Thursday, October 9, 2025

31 Nights of Halloween: Kamara, the Monkey King for Basic Roleplaying


KAMARA (THE MONKEY KING) for Basic Roleplaying

STR 40, DEX 18, POW 20, SIZ 20, MOV 10,
Damage Modifier +1D6, Hit Points 30, Armor 10 point hide

Attacks: Bite 65%, 1D8+1+dm; Claw 60%, 1D6+1+dm

Skills: Climb 75%, Dodge 50%, Jump 55%, Listen 60%, Spot 75%, Stealth 80%.

Abilities:
• Shape Change: If he spends a round looking at a target he can make a POW vs. POW roll to change his shape to become their greatest fear.


31 Nights of Halloween: The Phantasm's Sentinel for Cepheus Quantum/the Quantum Engine

  The Sentinel for  Cepheus Quantum The Sentinels are spherical metal devices used by the  Tall Man  for various purposes, primarily enforc...