Sunday, May 23, 2021

Hyperborea: Winged Ape


Winged Ape for Astonishing Swordsmen & Sorcerers of Hyperborea

No. Encountered: 1
Alignment: Chaotic Evil
Size: L
Movement: 40 (fly 60)
Dexterity: 14
Armour Class: 6
Hit Dice: 5
Attack Rate: 3 / 2 (fist)
Damage: 1d10
Saving Throw: 14 (Avoidance 11)
Morale: 10
Experience Points: 600
Treasure Class: H

"Are they the progeny of black sorcery or did some primeval intelligence breed them into being to guard their demoniac shrines?"

When a winged ape rolls a natural 20 on their attack roll they are able to grapple a creature and attempt to break its back. The target must make a saving throw vs Death or take 20 + 2d10 points of damage and the winged ape howls victoriously causing any creatures that can see and hear it to make a saving throw vs Sorcery or gain a -2 to all attacks for the next minute, note that the winged ape's turn immediately ends after this even if they have attacks left. Additionally, the penalty from multiple howls does not stack.

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1 comment:

Narmer said...

As a Conan fan, that's a cool monster of have.

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