Friday, May 28, 2021

Hyperborea: Shoggoth

   



Shoggoth for Astonishing Swordsmen & Sorcerers of Hyperborea

No. Encountered: 1
Alignment: Chaotic Evil
Size: L
Movement: 40
Dexterity: 18
Armour Class: -1
Hit Dice: 10+4
Attack Rate: 1/1 - 6/1 (1d6 bites)
Damage: 1d10+3 (per bite)
Saving Throw: 12 (Transformation 10)
Morale: 12
Experience Points: 2350
Treasure Class: Q

"It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter."
— H. P. Lovecraft, At the Mountains of Madness

Special (shoggoth)

* At the sight of a shoggoth, any creature with fewer than 2 HD must make a sorcery save, failure indicating it flees in panic (d6, 1–3) or is paralyzed with fear (d6, 4–6). The save is modified by willpower adjustment, if applicable.

* Surprise for a shoggoth requires a d12 to be rolled and 1 indicating it is surprised.

* If a natural 20 is rolled when the shoggoth bites a creature it is beheaded. Obviously, most decapitated victims are killed outright; some creatures, however, will prove unaffected by
such a blow (e.g., automata, elementals, gibbering mouthers, grey oozes).


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