Monday, May 3, 2021

Monstrous Monday: Mare for Hyperborea

Erik Tenkar recently revealed that there will be a Kickstarter for the 3rd Edition of AS&SH possibly as soon as early June. We also learned that the new edition will simply be called Hyperborea which makes sense in a lot of ways. I own both the 1st and 2nd Editions in print so I'll definitely be backing the 3rd edition.

Mare for Astonishing Swordsmen & Sorcerers of Hyperborea

No. Encountered: 
Alignment: Neutral Evil
Size: M
Movement: 40
Dexterity: 16
Armour Class: 6
Hit Dice: 4
Attack Rate: 1 / 1(bite or night terrors)
Damage: 1d6 / 2d6
Saving Throw: 13
Morale: 10
Experience Points: 540
Treasure Class: Q

A mare is the soul of a witch that chose to leave its frail body and now sustains itself by finding a sleeping person, sitting upon their chest, and inducing night terrors which it then feeds upon. A mare can Climb (10:12), Hide (9:12), and Move Silently (10:12) and once it encounters a sleeping person it sits upon their chest and after 1d4 hours their target must make a Saving throw vs Death or suffer 2d6 damage. If their target dies from the mare feeding upon them there is a 30% chance they will return from the dead in 1d6 nights as a will-o'-wisp and seek out the nearest the place of desolation.

If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes at Patreon.

No comments:

Thundarr the Movie

As a life-long comics fan and a retailer with a quarter century of experience, I was today years old when I discovered that Buzz Dixon and ...