Wednesday, May 27, 2020

Playtesting the Psi Knight Sub-Class for Fighter



Our Friday group was able to physically get together this past weekend and I asked if I could convert my 7th level Kensei Monk to the Psi Knight to try it out. My DM is cool and allowed me to switch it up with a story idea.

AJ is great DM and his sessions are always a blast. We have a lot of fun in his game and this session was no different.

As I played the Psi Knight something strange occurred. I've never one of those people who think Psionics doesn't fit into Fantasy but that is the conclusion I ended up feeling at the end of the session. The Psi Knight did pretty well in our fights, at least as well as my Monk, but his powers just didn't feel right to me. In fact, I felt the build was a little one-dimensional.

While the movement abilities are intriguing I don't know that I'd use them much.

At the end of the session I asked if it was cool to go back to my Monk build and thankfully AJ was good with that too.

I'm still intrigued by the Psychic Sub-Classes but I'm not sure if I'm as willing to add them to my games.

2 comments:

samanta said...

dude

ihver said...

From my experience, Racing Master gems play a big role if you want to stay competitive and enjoy the full content of the game. They make it much easier to unlock stronger cars, upgrades, and limited banners without endless grinding. I’ve noticed that having a steady supply of gems really improves progression and lets you experiment more with builds.
Using options like Racing Master gems can be convenient, especially if you want faster access to resources. Still, I think it’s best to balance spending with skill, so the game stays fun and rewarding.

State of the Planes May 2026

Gaming wise things are a bit slow for me, but I really don't mind. Our Wednesday 5E game lost some players and is in limbo, my D&D C...