Sunday, May 10, 2020

Epic Level D&D: The Bard



As I prepare to run a 20th Level DnD 5E game I decided to mine DnD 4E's Epic Destinies for inspiration on Boons. Its kind of odd, but I've found that I really miss many elements of 4E. I love the Nentir Vale, I'm a big fan of Essentials, and I think it's pretty damn cool that some Epic Destinies have Powers that start with "Once per day when you die".

One of the characters is a Bard, and I'm going to convert the Lorekeeper Epic Destiny from the Player's Handbook 2 to 5E.

Lorekeeper Epic Destiny for DnD 5E

Lorekeeper's Wisdom - You have Advantage on all Intelligence checks. Additionally, if you are trained in the skill appropriate to a monster's type (Arcana covers aberrations, constructs, dragons, elementals, monstrosities, and oozes; Nature covers beasts, fey, humanoids, giants, and plants; Religion covers celestials, fiends, and undead) you deal an additional 1d4 damage any creatures of those types.

Lorekeeper's Cunning - You can double the time it takes to perform a Ritual to reduce the component cost by half. Additionally, whenever you score a critical hit against a creature whose origin is within the purview of one of your trained skills, you gain Advantage to attack rolls against that creature until the end of your next turn.

Lorekeeper Tactics - As a bonus action target a creature within 60 feet of you. Until the beginning of your next turn, you and any allies within 60 feet of the target gain a bonus to damage rolls equal to your Intelligence modifier (minimum of 1).

Lorekeeper's Revelation - Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your bard level (rounded up).

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