Tuesday, September 4, 2012

D&D Next: Pactbound Eladrin Invoker Part 3




Pactbound Eladrin Invoker  
Medium Humanoid (Eladrin) 
Armor Class 12
Hit Points 15 (2d8+1)
Speed 40 ft.
Senses Darkvision 60 ft.

Str
 9 (-1)       Int 16 (+3)
Dex 14 (+2)     Wis 13 (+1)     
Con 13 (+1)     Cha 9 (-1)

Alignment
 chaotic evil
Languages Any

TRAITS 
Immunity: Electricity damage and petrification.
Resistance: Cold and fire damage.

ACTIONS 
Magical Attack—Eldritch Blast: +2 to hit (range 50 ft.; one creature)
Hit: 3d6 force damage.

Warlock Invocations
Baleful Utterance:  Each creature in a 15-foot cone originating from the invoker must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and is deafened until the end of your next turn. On a successful save, a creature takes half as much damage and is not deafened. Unattended objects in the cone take maximum damage. This invocation creates a thunderous boom that is audible to all creatures within 100 feet of the invoker, regardless of any intervening material, terrain, or other objects.

Etheral Stride: The invoker becomes ethereal until the end of their next turn.

Visage of  the Demon Mother:   Each non-eladrin creature within 20 feet of the invoker must make a

Wisdom saving throw. If a creature fails, it is frightened of the invoker for 1 minute or until the invoker or any of it's companions harms it.  A creature that succeeds on its save cannot be affected again by this invocation for 24 hours. 


ENCOUNTER BUILDING 
Level 2                      XP 210

Post a Comment

#RPGaDAY 2017: Day 15

Which RPG do you enjoy adapting the most? Savage Worlds.  It's easy to learn, easy to teach, easy to adjust (though very li...