Squidish Rex is the ruler of the undersea realms of Eternia, dubbed Mer-Man by Skeletor, he was chose to lead his armies after Squidish's kingdom was destroyed in a battle with rival ocean clans. His allegiance with Skeletor brings him to the surface world more often then he would like. Lurking deep beneath the Sea of Rakash, Mer-Man awaits the clarion call to arms of Skeletor!
Medium Humanoid (Deep One)
Armor Class 15 (Coral) Hit Points 35 (5d8+10)
Speed 30 ft., swimming 90 ft.
Senses darkvision 90 ft.
Str 18 (+4) Int 12 (+1)
Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Cha 14 (+2)
Alignment lawful evil
Languages Common, Cthuvian
TRAITS
Amphibious: Mer-Man can breath under water or on land, indefinitely.
Commander: Friendly creatures that can see or hear Mer-Man and are
within 30 feet of him gain a +1 to damage rolls. If multiple friendly
creatures have the commander trait, only the highest bonus applies.
ACTIONS
Melee Attack—Longsword: +7 to hit (reach 5 ft.; one creature)
ENCOUNTER BUILDING
Level 3 elite XP 500
ACTIONS
Melee Attack—Longsword: +7 to hit (reach 5 ft.; one creature)
Hit: 1d8+4 piercing damage.
Ranged Attack—Ice Shard: +5 to hit (range 10 ft./40 ft.; one creature)
Multiattack: Mer-Man makes two longword attacks
Hit: 1d6+2 cold damage and the creature's speed drops by 10 feet until
the end of Mer-Man's next turn.
or two ice shard attacks.
ENCOUNTER BUILDING
Level 3 elite XP 500
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