Wednesday, August 22, 2012

D&D Next: Evoker Specialization UPDATED

Evokers are masters of the school of magic that deals manipulates energy or create something out of nothing.  They tap into an unseen power source to produce their desired effects.  

Most evokers are considered soldiers on the field of battle, not scribes researching ancient texts.

As an evoker, you gain the following feats at the given levels.

Level 1: Wrath
Your draw on your anger to augment your evocations.
Prerequisite: Able to cast at least one spell
Benefit: You can take disadvantage on any evocation magic attack roll to gain +5 bonus to that spell's damage roll

Level 3: Critical Situation
Your mastery of evocation magic brings great peril to your enemies.
Prerequisite: Able to cast at least one spell
Benefit:  When a creature rolls a natural 1 on a saving throw against an evocation spell you have cast, the target takes maximum possible damage from your spell.

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