Sunday, October 20, 2019

Icons: Assembled Edition: Devil's Night

Our regular DM had the flu last night and I stepped up to run something. I was kind of set on Goodman's Games' new Halloween Module Creep, Skrag, Creep, but after reading it, it was really similar to our last play session.

I've been thinking about running a superhero game and I saw that Steve Kenson's Ad Infinitum Adventures had several Halloween adventures available for Icons Superpowered Roleplaying: the Assembled Edition. I bought Devil' Night and then reread Icons.

I was a bit disappointed in Devil's Night because it is very similar to the Halloween Episode of Buffy: the Vampire Slayer in Season 2.  Not a total rip-off, Steve Kenson wouldn't do that, but several members of our group are HUGE Buffy fans and it quickly felt familiar to them. In all honesty, I usually would have changed some stuff, but I was trying to teach the system to the group and remember all the pertinent rules. I was disappointed in my Game Mastering skills, I was pretty rusty and it showed. I think everyone had a good time though.

I've run a lot of superhero RPGs and Icons is pretty straightforward. I used the Archetypes in Icons: Origins, so we had a Paragon, Crimefighter, Mentalist, and Energy Projector.

Overall, it wasn't my best outing. I think I'd like to try Icons again, with more prep time. Right now, I have a similar problem with Icons that I have Mutants & Masterminds, which that everything feels the same. I never really felt that with DC Heroes or Champions, but I haven't run those in at least a decade, if not two.

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