STARTING STATS
Starting HP : roll 1d6 + 4
Starting HD : 1d8
Usable Weapons & Armor: Any and cloth, leather, chain, and shield
Attack Damage: See 'Sneaky Bastard'
D6 SCAR
D6 SCAR
1 Missing pinkie
2 Half an ear
3 Crooked nose
4 Two missing teeth
5 Jagged facial scar
6 Whip marks all over back
EQUIPMENT
Every Fighter-Thief starts with a Thieves' Tools. Also, choose to start the game with either A or B:
• A - Leather vest (AV2), dagger, sword, 1d8 coins, half-mask with a skull motif.
• B - Scale tunic (AV2), a two-handed weapon, 2d6 coins, a list of your targets.
THIEVERY
Roll Attribute Tests with Advantage performing the following actions:
• Delicate Tasks
• Moving Silently and Unseen
• Climbing or Listening and Eavesdropping
NIMBLE EXPERTISE
(See TBH 2E pg. 21)
SNEAKY BASTARD
• A Fighter-Thief has a ‘pool’ of Damage Dice (d4s) equal to their HD.
• When making an Attack distribute any number of these Damage Dice among any number of Nearby targets.
• For each target the Player assigns the Damage Dice, the Player must come up with an exciting and bespoke narration for the Attack.
• Make an Attribute Test for each target to see if they are hit, if so, roll the Damage Dice assigned to them and reduce their HP by that amount.
• If a Fighter-Thief has Moved silently to get behind a Creature, and they are unaware of the Figher-Thief ’s presence, the Fighter-Thief may add their Fighter-Thief ’s Level to that creature's damage.
• The pool of Damage Dice resets at the start of the Figher-Thief's turn.
• When making an Attack distribute any number of these Damage Dice among any number of Nearby targets.
• For each target the Player assigns the Damage Dice, the Player must come up with an exciting and bespoke narration for the Attack.
• Make an Attribute Test for each target to see if they are hit, if so, roll the Damage Dice assigned to them and reduce their HP by that amount.
• If a Fighter-Thief has Moved silently to get behind a Creature, and they are unaware of the Figher-Thief ’s presence, the Fighter-Thief may add their Fighter-Thief ’s Level to that creature's damage.
• The pool of Damage Dice resets at the start of the Figher-Thief's turn.
A DAGGER FOR EVERY OCCASION
(See TBH 2E pg. 21)
GAINING A NEW LEVEL
Acquire and share a number of Experiences equal to your current HD to advance a Level. When you gain a Level:
• Roll ad d20 once for each Attribute - if you roll over, it goes up one point, make an extra roll either Dexterity or Strength
• Gain 1 HD - roll a d8 - gain that many additional maximum HP.
• Gain a Damage Die.
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