Black Phillip DIFFICULTY 100
Size 1 frightening monster
Perception 14 (+4); darksight
Defense 14; Health 75
Strength 16 (+6) Agility 14 (+4)
Intellect 14 (+4) Will 14 (+4)
Speed 12
Immune damage from disease or poison; gaining
Insanity; dazed, fatigued, frightened, immobilized,
impaired, poisoned, slowed, stunned
Spell Defense A demon takes half damage from spells
and makes any challenge roll to resist a spell with
1 boon. A creature attacking the demon with a spell
makes its attack roll with 1 bane.
Foment Discord Once per round, Black Phillip can
use a triggered action on his turn to make a Will
attack roll against the Will of one target creature
within medium range of it. On a success, the target
becomes consumed by hate for 1 round.While
consumed by hate, it must take the first turn it can
and use an action to charge or make an attack with
a weapon against a target chosen by Black Phillip.
ATTACK OPTIONS
Horns (melee) +6 with 3 boons (3d6)
SPECIAL ATTACK
Bull Rush Black Phillip moves up to twice his
SPECIAL ATTACK
Bull Rush Black Phillip moves up to twice his
Speed. Once at any point during this
movement, it attacks with its horns. On a
success, the target takes 2d6 extra damage
and falls prone.
Sweeping Horns When a creature moves into
Black Phillip's reach, he can use his triggered
action to attack the triggering creature with his
horns.
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