Wednesday, June 27, 2018

Labyrinth Lord: Mok Race-As-Class





Mok Race-As-Class for Labyrinth Lord
Requirements: None
Prime Requisite: Str
Hit Dice: 1d8
Maximum Level: 12


   •   Moks gain a +1 to Strength and their unarmed 
       attacks deal 1d4 damage
   • They can use any weapon or shield, but cannot 
      wear armor heavier armor than scale

They are large, muscular leonine like demi-humans, with black and dark-gray beastly faces, amber eyes with cat-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur. 

Moks are savage fighters and known for their impatience. However, they are very protective of their families and friends. They stand over 6 feet and weigh over 250 pounds. They generally live in prides in temperate regions with light woods.

They can speak the common tongue and also speak mokish.

Reaching 9th Level: When a mok reaches level, they have the option of establishing their own pride that will attract moks from far and wide. A mok chief is able to hire members of other races as mercenaries.


Level   XP       HD      AC0     BA    P/D   P/P    W      S     
1            0        1d8     19     15       8      14      13     15 
2        2,387     2d8     19     15       8      14      13     15 
3        4,575     3d8     18     15       8      14      13     15 
4        8,951     4d8     17     13       6      12      11     13 
5       17,701    5d8     16     13       6      12      11     13 
6       35,201    6d8     15     13       6      12      11     13 
7       70,201    7d8     14       9       4      10       9      11 
8      140,201    8d8    14       9       4      10       9      11 
9      280,201    9d8    13       9       4      10       9      11 
10    400,201   10d8   12       7       2        8       9       9 
11    540,201   11d8   12       7       2        8       7       9 
12    660,201   12d8   11       7       2        8       7       9 

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