A Heixe is the phantom of a witch, allowed to return to the world of the living as an agent of Diabolus.
Heixe DIFFICULTY 50
Size 1/2 or 1 horrifying spirit
Perception 13 (+3), darksight
Defense 16; Health 25
Strength --- Agility 12 (+2) Intellect 14 (+4) Will 12 (+2)
Speed 10
Immune damage from cold, disease, fire, and
poison; gaining Insanity; asleep, blinded,
deafened, diseased, fatigued, immobilized,
poisoned, slowed
Insubstantial A heixe takes half damage from
weapons, can move through solid objects and
other creatures, and ignores the effects of
moving across difficult terrain.
weapons, can move through solid objects and
other creatures, and ignores the effects of
moving across difficult terrain.
Naturally Invisible A heixe is invisible to all
creatures other than phantoms, animals, and
children. While invisible, the heixe lacks the
horrifying trait and cannot use its attack or
magic options.
creatures other than phantoms, animals, and
children. While invisible, the heixe lacks the
horrifying trait and cannot use its attack or
magic options.
ATTACK OPTIONS
Evil Eye (short range) +4 with 2 boons (2d6+2)
MAGIC
MAGIC
Power 1
Curse hex (2)Forbidden harm (2), ravenous maggots (1)
Necromancy spectral grasp (2)
Shadow wall of darkness (2)
If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.
1 comment:
https://bestcarpenterusa.com/great-railing/best-arbors-metal-services-in-long-beach-island-nj/
Post a Comment