Squidish Rex is the ruler of the undersea realms of Eternia, dubbed Mer-Man by Skeletor, he was chosen to lead his armies after Squidish's kingdom was destroyed in a battle with rival ocean clans.
His allegiance with Skeletor brings him to the surface world more often then he would like. Lurking deep beneath the Sea of Rakash, Mer-Man awaits the clarion call to arms of Skeletor!
Mer-Man
Medium humanoid, Evil ________________________________________________
Skills Athletics +6, Persuasion +3
Medium humanoid, Evil ________________________________________________
Armor Class 13 (hide)
Hit Points 75 (10d8+30)
Hit Points 75 (10d8+30)
Speed 30 ft., swimming 60 ft.
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Str Dex Con Int Wis Cha
18 (+4) 12 (+1) 17 (+3) 13 (+1) 12 (+1) 13 (+1)
18 (+4) 12 (+1) 17 (+3) 13 (+1) 12 (+1) 13 (+1)
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Skills Athletics +6, Persuasion +3
Senses darkvision 60 feet; passive Perception 11
Languages Common, Merfolk
Challenge 4 (1,100 XP)
Languages Common, Merfolk
Challenge 4 (1,100 XP)
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Amphibious. Mer-Man can breathe air and water.
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ACTIONS
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Multiattack. Mer-Man makes two attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (1d8+6) slashing damage.
Claws. Unarmed Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) slashing damage.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (1d8+6) slashing damage.
Claws. Unarmed Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) slashing damage.
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