This hack only uses 3 levels of success, instead of 4 and is inspired by Chill 3rd Edition.
Something I should have clarified yesterday is that BRP/D100 systems do have success levels currently...I simply am not a fan of them and have explored some alternatives.
An even roll that is less your Skill is 1 Success.
An odd roll that is less than your Skill is 2 Successes.
A roll of doubles that is less than your Skill is 3 Successes.
To succeed you need successes equal to or more than the Difficulty set by the GM or by your opponent.
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