AKA Sasquatch, Grass Man, Skunk Ape, Yeti
These mysterious creatures have visit our world for millennia via interdimensional travel. They have found their way to numerous places scattered across the globe and inspired countless legends and campfire tales. Are they scouts, hunters, spies, or something far, far worse?
Abilities (Focuses)
0 Communication
7 Constitution (Running, Stamina)
1 Cunning
2 Dexterity (Initiative, Stealth, Throw)
0 Magic
2 Perception (Hearing, Tracking)
7 Strength (Intimidation, Might)
1 Willpower
Combat Ratings
15 Speed
60 Health
15 Defense
3 Armor Rating
Attacks
Weapon Attack Roll Damage
Smash +9 2d6+7
Log +7 3d6+7
Thrown Rock +4 2d6+7
Powers
Favored Stunts: Stay Aware, Defensive Stance, Threaten (1 SP), Seize the Initiative (2 SP).
Tough Hide: Their furry, matted hide gives bigfoot an armor rating of 3.
0 Communication
7 Constitution (Running, Stamina)
1 Cunning
2 Dexterity (Initiative, Stealth, Throw)
0 Magic
2 Perception (Hearing, Tracking)
7 Strength (Intimidation, Might)
1 Willpower
Combat Ratings
15 Speed
60 Health
15 Defense
3 Armor Rating
Attacks
Weapon Attack Roll Damage
Smash +9 2d6+7
Log +7 3d6+7
Thrown Rock +4 2d6+7
Powers
Favored Stunts: Stay Aware, Defensive Stance, Threaten (1 SP), Seize the Initiative (2 SP).
Tough Hide: Their furry, matted hide gives bigfoot an armor rating of 3.
No comments:
Post a Comment