Saturday, July 21, 2012

D&D Next: More Playtest Material Coming Soon

Mike Mearls and Jeremy Crawford gave some hard information on what's coming for DnD Next and when, in yesterday's podcast from WotC.


Here's the rundown, per diversionArchitect:

  • Character Creation
  • Levels 1-5
  • Each class gets a new mechanic "tied to the choices you make in character creation" 
  • Shrunken Math, "Things will have fewer hit points, but also do less damage"
  • System Math "grows a bit better", "more under control" "smoother across all levels"
  • Healing will not change, so it feels much more potent
  • Clerics: are coming out a ahead, with a little more healing for clerics thanks to channel divinty. Rather than choosing between healing and spells, clerics are giving you automatic healing similar to 4e
  • Wizards: choices on how wizards use magic "wild magic" "school specialization"
    • This will NOT be in this playtest
  • Fighter will have a "dial" built in so you can be more or less complex as a fighter- you can up the dial as you levelup.  (be simple or be complex or start simple then become complex as you level)
  • Monsters (which they aren't changing in this playtest) are not going to stay as they are- but they are focusing on Player stuff, DM stuff (monsters/magic items/adventure design) will be handled after players are done.
  • Armor system has been completely re-done
  • Weapon table has been completely re-done
  • Character Creation for Level 1 (about 10 minutes)
  • Equipment is default given from your class and background- or you can opt to buy equipment instead
  • Background: What your character does in the world
  • Class: What you are
  • Theme Specialty: How you do what you do.  Theme is now called "Specialty"
  • It will be available AT Gencon in physical form.  We don't know if it will be available for download before or after gencon.
The "in physical form" intrigues me.  Will they be selling it?  I'm not opposed to that, I'd just love to get my hands on it.




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