Monday, June 6, 2022

Star Wars: Darth Vader for Stars Without Number [Updated]

           

Darth Vader

for Stars Without Number


HD: 10

AC: 20

Atk: +12 x 2

Dmg: 1d10+4

Shock: 5/AC 20

Move: 10m

ML: 12

Skills: +5

Save: 10+

Force: 6



  • As a Move action Lord Vader targets a sentient creature that can hear him and they must make a Mental save or gain a -2 to attack him for the rest of the scene as he uses the Force to taunt them about their own anger and fear. If they are a Force user they gain a -2 to the save. Once he targets a sentient creature this way he cannot do so again for the rest of the day.
  • When Lord Vader would be hit by a ranged weapon attack roll a Force check and if the number rolled is less than or equal to his Force score the attack is deflected and if the number rolled is a 1 or 2 the attack is reflected back to the attacker.
  • Lord Vader's Physical saving throw is 8 or better.
  • When Lord Vader uses his lightsaber for an Execution Attack, the weapon applies an additional -1 penalty to the Physical save and does double damage even on a successful save.


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Saturday, June 4, 2022

Rifts: Xiticx Warrior for Stars Without Number

           


Xiticx Warrior

for Stars Without Number


HD: 3

AC: 16

Atk: +3 

Dmg: 1d10+1

Shock: 2/AC 13

Move: 10m, Fly 20m

ML: 11

Skills: +0

Save: 14+


  • Has +5 to Initiative.
  • If there are at least 3 Warriors within 20m of each other they cannot be surprised due to their hive network.
  • If dual wielding gains a +2 to damage that doesn’t add to Shock.
  • Has a +1 to Mental saves.



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Rifts: Glitter Boy for Stars Without Number (Revised)

This version of the Glitter Boy is built as Mecha instead of Power Armor.





Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

Cost: 1.5m 

Maintenance: 2,000

Speed: 4

Armor: 15

HP: 60

AC: 20

Power: 25

Mass: 45

Hard Points: 2

Class: Heavy

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action. The Boom Gun deals 6d8 damage, 1d8 Shock, with a range of 5,000/10,000. Anyone within 60m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • Exoskeleton grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage with Shock 2/AC 15. 
  •  Laser weapons only due 1/2 damage due to the mecha's chromatic alloy hull
  • Advanced targeting system grants the Pilot +1 Shoot.
  • Equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


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Friday, June 3, 2022

Shadowrun: Dzoo-Noo-Qua for Stars Without Number


           

Dzoo-Noo-Qua

for Stars Without Number

HD: 4+4

AC: 15

Atk: +5 

Dmg: 1d8+1

Shock: 2/AC 13

Move: 10m

ML: 9

Skills: +0

Save: 13+

  • Has +2 to saves to resist magic.
  • Can see in the dark out to 20m.
  • Once per day, as an Instant action, it can shrug off any single weapon attack, magical attack, or physical trauma inflicted by a foe. If it rolls a natural 20 on its attack roll it gains another use of this ability for the day.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.


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Thursday, June 2, 2022

Atari Force: Dark Destroyer for Stars Without Number

           



Dark Destroyer

for Stars Without Number


HD: 6

AC: 17

Atk: +8 

Dmg: 1d10+3

Move: 10m

ML: 12

Skills: +3

Save: 11+

Effort: 9


  • Has Telepathy - 4 and Facile Mind, Far Thought, Telepathic Assault, and Memory Editing.
  • Has Telekinesis - 4 and Telekinetic Armory, Impact Sump, Telekinetic Expertise, Telekinetic Ram, and Force Puppetry.
  • Has Teleport - 4 and Proficient Apportation, Spatial Awareness, Perceptive Dislocation, Effortless Apportation, and Deep Intrusion.


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Wednesday, June 1, 2022

Wednesday Comics: Doctor Doom for Stars Without Number

I take requests so if anyone has any please leave a comment!




Doctor Doom
for Worlds Without Number


HD: 10

AC: 20 (powered)

Atk: +12 

Dmg: 2d8+3

Move: 10m, flying 30m

ML: 10

Skills: +4

Save: 9+


  • Doom always goes first in a combat round.
  • Doom is immune to damage from unarmed attacks and primitive weaponry.
  • Doom rolls 3d6 and drops the lowest for all skill tests.
  • As a Move action Doom can summon 1d6 Doombots with the statistics of Soldier Bots.
  • If Doom is reduced to 0 Hit Points roll a d6 and you only find his body on a 1.



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Rifts: Glitter Boy for Stars Without Number

   




Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

AC: 20 

Move: 30m, Leap 3m

Dmg: 6d8

Shock: 1d8

Range: 5,000/10,000

Mag: 1000

Attr: Dex

Cost: 50,000

Enc: 2

TL: 5

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action.
  • The power armor grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage and Shock 2/AC 15.
  • Due to the power armor's reflective nature laser weapons only due 1/2 damage.
  • Anyone within 5m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • The power armor's advanced targeting system grants the pilot +1 Shoot.
  • The power armor is equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


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Shadowdark: The Citadel on the Borderlands

I hope to be running the Lost Citadel of the Scarlet Minotaur this Friday and I'll be using the Premium version that was released to Ba...