Monday, May 25, 2026

Pocket Dark Sun: Defiling


In Pocket Barbarian all actions are resolved in the same way: Roll 2d6 add the relevant Skill and if the total is a 6 or less you Fail, on a 7 to 9 you gain a Partial Success, and on a 10 or higher you gain a Full Success

When casting spells you may choose to Defile by using the energy of all living beings within 10' of you, whether animals or plants, to ensure a successful casting. You choose to Defile before casting a spell and it is treated as a Full Success, however you gain a Wound and all living beings within 10' are Stunned.

Wednesday, May 20, 2026

Pocket Dark Sun using Pocket Barbarian & Pocket Mutant


A few years ago, I discovered Stellagama Publishing's Quantum Engine and I fell pretty hard for it. This eventually led me to the full Cepheus Engine/Traveller system and I've really been enjoying it at least as much. A few weeks ago, Stellagam released Pocket Barbarian, which is a further streamlining of the Quantum Engine for Sword and Sorcery. Last week, they released Pocket Mutant and I found out today the first Pocket game was Solar Winds. All three games remind me of a clever fusing of QE, Shadowdark, and Savage Worlds. They take the best parts of those games and make them sing.

On top of enjoying these Pocket games I've been contemplating Dark Sun and Pocket Barbarian and Pocket Mutant has given me some ideas for running it.

Pocket Barbarian's skills will be the baseline but instead of giving each PC psionic gifts I'm going to have them roll mutations as "Wild Talents".

The first character I rolled up is a Hunter named Gundar Spann

Archetype: Hunter

Combat 2; Knowledge 1; Physical 1; Social 0; Sorcery 0; Stealth 1; 

Wounds: 3

Wild Talent: You can take over a creature with your mind for 1d6 rounds.

Weapons: Long Bow; Axe; Dagger (attack roll has Disadvantage)

I might get a chance to run it Friday. We will see.

Wednesday, May 13, 2026

DeRo for Dragonbane

 


"Clothed in rags and dirt, hung all over with hand weapons, their hair long and matted, were the strangest, most disgusting creatures I had ever seen in my life. They were dwarfs, some of them white-haired, from the Gods know what hidden hole in Mu's endless warren of caverns."
Richard Sharpe Shaver, I Remember Lemuria!

DeRo (Degranged Robot) for Dragonbane

Movement: 10  Damage Bonus STR: +D6    HP: 15

Typical Armor: Endoskeleton (4) WP: 8

Skills: Awareness 10, Evade 11, 

Abilities: Fearless

Typical Weapons: Mace (Skill level 11, damage 2d4)


Friday, May 8, 2026

State of the Planes May 2026

Gaming wise things are a bit slow for me, but I really don't mind. Our Wednesday 5E game lost some players and is in limbo, my D&D Camp game for kids is now in the hands of the players who are taking turns being the Dungeon Master, my Friday 5E game has been the victim of numerous scheduling issues, and my Saturday Hexenburg game became the victim of being too busy at work to carve out a couple hours to run it.

Having the extra time has been a bit of a blessing though since things are so busy at work. Running a family business is never easy but the last two years have been tough. Tariffs affected us pretty heavily because 98% of comics are printed in Canada and we have seen sales slump since gas has started climbing. I've been doing this for 27 years though and there is always some kind of crisis so you just try to manage it as best you can. 

With the extra time I've been diving heavily into Traveller and various Cepheus Engine games and settings. I've also been watching lots of Sci-Fi: For All Mankind, Foundation, The Expanse, Alien: Earth, and Space 1999. In fact, I had never watched Space 1999 before and I'm four episodes in. It's darker than I expected.

I've also been brainstorming two Sectors for a Traveller Sandbox per this excellent post by the sagacious Robert Conley.

Rob Schwalb has finished the Dungeon of the Damned for Shadow of the Demon Lord and I'm really contemplating running it when its my turn to run on Fridays.

I've found time to go through Palladium's reissue and remastering of the Teenage Mutant Ninja Turtles and Other Strangeness RPG and I'm going to do something with it soonish.

And I'm super excited by the forthcoming Book of Magic for Dragonbane and Free League's announcement that they now have access to the Elric license (Goodman Games has access to it too).

Pocket Dark Sun: Dune Reaper & Gaj

Dune Reaper: "The reaper prowls the sandy wastes in wild packs, leaping from dunes to ambush and impale its prey on its scythe like l...