Thursday, October 23, 2025

31 Nights of Halloween: Marvel's Gomdulla, the Living Pharaoh for Worlds Without Number

         


Gomdulla -- The Living Pharaoh!

 for Worlds Without Number

HD: 10

AC: 12

Atk: +8 

Dmg: 2d8+2

Shock: 3/--

Move: 50’

ML: 12

Instinct: 6

Skills: +0

Save: 7+


  • Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2. 
  • At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 4d8 damage if directly hit by the object or 2d8 damage within 5’ of its impact.

1 comment:

Amanda Trantow said...

Interesting take on Gomdulla! For Worlds Without Number, consider adding a weakness to disrupt his telekinesis – perhaps a specific frequency or energy field. This could create engaging tactical choices for players. A successful skill check for identifying the weakness will reward players and encourage creative problem-solving. Like a tense game of Block Blast , victory requires careful planning!

31 Nights of Halloween: Marvel's Gomdulla, the Living Pharaoh for Worlds Without Number

           Gomdulla -- The Living Pharaoh!  for Worlds Without Number HD:  10 AC:  12 Atk:  +8  Dmg:  2d8+2 Shock:  3/-- Move:  50’ ML:  12 ...