Creature from the Black Lagoon 6 (18) for the Cypher System and Stay Alive!
Environment: Any aquatic
Health: 18
Damage Inflicted: 6 points
Movement: Short
Modifications: Ambush, Speed Defense, Stealth, Swim at 7
Combat: The gilman uses its environment to stalk intruders into its territory and prefers to strike with surprise using its claws, its amphibious nature against prey.
The Creature is amphibious and can remain underwater for up to 1 hour at a time, and cannot remain out of the water for more than 1 hour.
Interactions: While fiercely territorial, it is very curious and can sometimes become infatuated with a stranger.
No comments:
Post a Comment