The room is pitch black with a lonely
stool in its center.
- It is 15’ x 25’.
-The walls are rough stone.
- The smell of chlorine is acrid and
startling.
- A barred wooden door is the only exit
in the far right corner of the room.
Anyone who sits on the stool must
make a Spirit check.
- On a failure the apparition of an
ancient woman moves intangibly
through the door to stand before them.
- The woman’s left eye is covered with
an eye-patch and her nose is crooked
and broken.
- She in an imposing sight and is just
over 6' tall.
- Her teeth are crooked and black and
leans uncomfortable close to asks the
creature who sat down what their True
Name is.
- If the creature chooses to answer her
question and lies the GM gains a Benny.
- Any attacks pass harmlessly through
her as she is an astral projection and
her body is far from her.
- The next round she leaves the way she
came in.
- She will not reappear again.
There is a secret door in the middle of
the left-hand wall that can be found
with a Notice check at -1.
- It has 6 shelves that holds close to 3
dozen humanoid hearts in glass jars.
- The hearts are suspended in a bright
green fluid.
- All of the hearts are beating audibly
and in unison.
- There is room for more hearts equal to
the number of PCs.
- If opened the heart in the jar stops
beating and the liquid turns blue,
has the consistency of honey, and is
becomes a remarkably strong adhesive
known as twitterpaste.
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